/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Instance_Shadowfang_Keep
SD%Complete: 90
SDComment:
SDCategory: Shadowfang Keep
EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "shadowfang_keep.h"

#define MAX_ENCOUNTER              4

enum eEnums
{
    SAY_BOSS_DIE_AD         = -1033007,
    SAY_BOSS_DIE_AS         = -1033008,
    SAY_ARCHMAGE            = -1033009,

    NPC_ASH                 = 3850,
    NPC_ADA                 = 3849,
    NPC_ARCHMAGE_ARUGAL     = 4275,
    NPC_ARUGAL_VOIDWALKER   = 4627,

    GO_COURTYARD_DOOR       = 18895,                        //door to open when talking to NPC's
    GO_SORCERER_DOOR        = 18972,                        //door to open when Fenrus the Devourer
    GO_ARUGAL_DOOR          = 18971,                        //door to open when Wolf Master Nandos

    SPELL_ASHCROMBE_TELEPORT    = 15742
};

const Position SpawnLocation[] =
{
    { -148.199f, 2165.647f, 128.448f, 1.026f},
    { -153.110f, 2168.620f, 128.448f, 1.026f},
    { -145.905f, 2180.520f, 128.448f, 4.183f},
    { -140.794f, 2178.037f, 128.448f, 4.090f},
    { -138.640f, 2170.159f, 136.577f, 2.737f}
};

class instance_shadowfang_keep : public InstanceMapScript
{
public: 
    instance_shadowfang_keep() : InstanceMapScript("instance_shadowfang_keep", 33) { }
    struct instance_shadowfang_keepAI : public ScriptedInstance
    {
        instance_shadowfang_keepAI(Map* pMap) : ScriptedInstance(pMap)
        {
            Initialize();
        };
    
        uint32 m_auiEncounter[MAX_ENCOUNTER];
        std::string str_data;
    
        uint64 uiAshGUID;
        uint64 uiAdaGUID;
        uint64 uiArchmageArugalGUID;
    
        uint64 DoorCourtyardGUID;
        uint64 DoorSorcererGUID;
        uint64 DoorArugalGUID;
    
        uint8 uiPhase;
        uint16 uiTimer;
    
        void Initialize()
        {
            memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
    
            uiAshGUID = 0;
            uiAdaGUID = 0;
            uiArchmageArugalGUID = 0;
    
            DoorCourtyardGUID = 0;
            DoorSorcererGUID = 0;
            DoorArugalGUID = 0;
    
            uiPhase = 0;
            uiTimer = 0;
        }
    
        void OnCreatureCreate(Creature* pCreature, bool /*add*/)
        {
            switch (pCreature->GetEntry())
            {
            case NPC_ASH:
                uiAshGUID = pCreature->GetGUID();
                break;
            case NPC_ADA:
                uiAdaGUID = pCreature->GetGUID();
                break;
            case NPC_ARCHMAGE_ARUGAL:
                uiArchmageArugalGUID = pCreature->GetGUID();
                break;
            }
        }
    
        void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
        {
            switch (pGo->GetEntry())
            {
            case GO_COURTYARD_DOOR:
                DoorCourtyardGUID = pGo->GetGUID();
                if (m_auiEncounter[0] == DONE)
                    HandleGameObject(0, true, pGo);
                break;
            case GO_SORCERER_DOOR:
                DoorSorcererGUID = pGo->GetGUID();
                if (m_auiEncounter[2] == DONE)
                    HandleGameObject(0, true, pGo);
                break;
            case GO_ARUGAL_DOOR:
                DoorArugalGUID = pGo->GetGUID();
                if (m_auiEncounter[3] == DONE)
                    HandleGameObject(0, true, pGo);
                break;
            }
        }
    
        void DoSpeech()
        {
            Creature* pAda = instance->GetCreature(uiAdaGUID);
            Creature* pAsh = instance->GetCreature(uiAshGUID);
    
            if (pAda && pAda->IsAlive() && pAsh && pAsh->IsAlive())
            {
                DoScriptText(SAY_BOSS_DIE_AD, pAda);
                DoScriptText(SAY_BOSS_DIE_AS, pAsh);
            }
        }
    
        void SetData(uint32 type, uint32 data)
        {
            switch (type)
            {
            case TYPE_FREE_NPC:
                if (data == DONE)
                    DoUseDoorOrButton(DoorCourtyardGUID);
                m_auiEncounter[0] = data;
                break;
            case TYPE_RETHILGORE:
                if (data == DONE)
                    DoSpeech();
                m_auiEncounter[1] = data;
                break;
            case TYPE_FENRUS:
                switch (data)
                {
                case DONE:
                    uiTimer = 1000;
                    uiPhase = 1;
                    break;
                case 7:
                    DoUseDoorOrButton(DoorSorcererGUID);
                    break;
                }
                m_auiEncounter[2] = data;
                break;
            case TYPE_NANDOS:
                if (data == DONE)
                    DoUseDoorOrButton(DoorArugalGUID);
                m_auiEncounter[3] = data;
                break;
            }
    
            if (data == DONE)
            {
                OUT_SAVE_INST_DATA;
    
                std::ostringstream saveStream;
                saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3];
    
                str_data = saveStream.str();
    
                SaveToDB();
                OUT_SAVE_INST_DATA_COMPLETE;
            }
        }
    
        uint32 GetData(uint32 type)
        {
            switch (type)
            {
            case TYPE_FREE_NPC:
                return m_auiEncounter[0];
            case TYPE_RETHILGORE:
                return m_auiEncounter[1];
            case TYPE_FENRUS:
                return m_auiEncounter[2];
            case TYPE_NANDOS:
                return m_auiEncounter[3];
            }
            return 0;
        }
    
        std::string GetSaveData()
        {
            return str_data;
        }
    
        void Load(const char* in)
        {
            if (!in)
            {
                OUT_LOAD_INST_DATA_FAIL;
                return;
            }
    
            OUT_LOAD_INST_DATA(in);
    
            std::istringstream loadStream(in);
            loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3];
    
            for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
            {
                if (m_auiEncounter[i] == IN_PROGRESS)
                    m_auiEncounter[i] = NOT_STARTED;
            }
    
            OUT_LOAD_INST_DATA_COMPLETE;
        }
    
        void Update(uint32 uiDiff)
        {
            if (GetData(TYPE_FENRUS) != DONE)
                return;
    
            Creature* pArchmage = instance->GetCreature(uiArchmageArugalGUID);
            Creature* pSummon = NULL;
    
            if (!pArchmage || !pArchmage->IsAlive())
                return;
    
            if (uiPhase)
            {
                if (uiTimer <= uiDiff)
                {
                    switch (uiPhase)
                    {
                    case 1:
                        pSummon = pArchmage->SummonCreature(pArchmage->GetEntry(), SpawnLocation[4], TEMPSUMMON_TIMED_DESPAWN, 10000);
                        pSummon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
                        pSummon->SetReactState(REACT_DEFENSIVE);
                        pSummon->CastSpell(pSummon, SPELL_ASHCROMBE_TELEPORT, true);
                        DoScriptText(SAY_ARCHMAGE, pSummon);
                        uiTimer = 2000;
                        uiPhase = 2;
                        break;
                    case 2:
                        pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
                        pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
                        pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
                        pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
                        uiPhase = 0;
                        break;
    
                    }
                }
                else uiTimer -= uiDiff;
            }
        }
    };
    
    InstanceData* GetInstanceScript(InstanceMap* pMap) const override
    {
        return new instance_shadowfang_keepAI(pMap);
    }
    
    
};
void AddSC_instance_shadowfang_keep()
{
    new instance_shadowfang_keep();
}

